Asis Galvin lights it up again. This time, the very familiar music from Smash Bros Brawl gets the treatment in Galvin's 2012 Super Smash Bros Remixed OST. Fighting anthems are morphed into hot hip hop beats (which you can still definitely fight to). I know I'm hitting mute and tossing this album on next time the GCN controllers come out for some Brawl.
From 8 bits and back again
Just found MRsonic699, so expect me to post more hot jams like this from him in the future. MR chooses an underrated Zelda track from the GCN/Wii game.
Daisy has been waiting too long for a rematch
Daisy may be a Princess, but she carries herself knowing full well that she can completely dominate a heated soccer match against any challenger.
Rare is the Super Mario game that earns anything higher than the all inclusive E rating from the ESRB. It's been eight years since Next Level Games was able to accomplish such a daring task with the Wii title Mario Strikers Charged. Unlike the friendly rounds of golf and tennis the Mario party take part in, soccer in the Mushroom Kingdom is an unbelievably competitive experience. The intensity of the Strikers series is on par with the all out brawls of the Super Smash Bros.
The developers at Next Level Games' most recent release was the well received Luigi's Mansion Dark Moon for the 3DS. I hope that Next Level Games will get the chance to return to their sports game roots sometime in the near future, preferably with another soccer tournament involving the citizens of the Mushroom Kingdom, especially in a world with the Nintendo expanding DLC of Mario Kart 8.
Link leading a team of Stalfos with an octorok goalie fending off Bowser and his crew of dry bones? I'll pre-order that right now.
On the official Kickstarter page, Citron says, "It's awe-inspiring how well done and immersive [the Okami soundtrack] is. I want to, potentially, bring this amazing soundtrack to someone who wouldn't have heard it otherwise."San Francisco based musician Zachary Citron, AKA Zencha, is looking for supporters to help fund production of a fan made, jazz-hop remix album of music from the game Okami. Shinshu In Bloom, Zencha says, will be 14 tracks from the Capcom game Okami, rearranged in the style of "underground/Jazzy hip-hop."
Perks for donating to the project include pressed copies of the album, and higher donor tiers can look forward to limited edition artwork and posters.
As a fan of a variety of beautiful but incredibly niche games such as Okami, I have felt first hand the fervor and passion with which fans cling to such once in a lifetime experiences. Perhaps this is why less popular titles always seem to be a haven for the more experimental musicians out there. This fusion of jazz music and hip hop beats all in tribute to Okami may be a perfect complement to a game with a small but diverse crowd of fans.
The Shinshu In Bloom: An Okami Remix Album project will be funded if at least $1,500 is pledged by Sep 5. Enjoy two preview tracks from Shinshu In Bloom below.
Sometimes, around the borders of the video game worlds we are so enchanted with, buried behind message boards and traded in the more obscure reaches of the internet lie the odd hidden curiosity. As most people know (certainly the readers of this site do), the obsession of video games for most goes beyond simply playing them. We are inspired by video games, enough so to create them and/or pay tribute to them in a variety of ways. Considering the influence games can have on a varied collection of people, it's not surprising that some have found more imaginative or niche outlets for their creativity than others.
One of these niche curiosities I have encountered is a texture hacked version of Mario Kart Wii created by Roobix available here, or here (registration required). Don't forget to grab the soundtrack as well, you can thank me for that later. For those in the dark, simply imagine an unlicensed remix of the same core game, swapping out colors, palettes, and maps, and editing them heavily. Unlike some well known hacks, this one is of a purely cosmetic nature, but don't let that deter you from this one of a kind Mario Karting experience.
Among my friends, I seem to be the only one that takes Mario Kart to a high degree of seriousness. Probably too seriously, according to the restraining order from the local LAN center. When I get behind the wheel of these outlandish carts, my mind shifts into a focused, aggressive racing machine. Considering the sales, and constant excitement for new Mario Kart games, I am sure I am not alone in this reverence to Mario and his Karts. Now it is with that frame of mind that I decided to try out Mario Kart Black.
Once I went through all the necessary adjustments to get this hack running on my console, I realized that the only reference I had as I started Mario Kart Black were memories of the last time I played Mario Kart Wii and the not quite so Mario-esque artwork that accompanied this unofficial re-imagining. I was completely unsure of what I was in for in this strange texture hack, though the warning screen of Mario smoking a joint quickly gave me an idea.
As the race starts, I'm reluctantly crouched at the starting line, engines, pumping...ahem. Sorry. See, along with the cosmetic changes, we are also treated to a completely new soundtrack, ripped from what must be an odd assortment of the creators own racing playlist. The song that marks the first race is non other than racing themed rock ballad Going the Distance by Cake. An agreeable choice, if not the most original. Although, while carving the now muddy raceway known as Dark Oval, it's hard not to sing along. It takes a moment to recall the original Luigi's Circuit as you tear through the dirt track, sending the now thuggishly renamed characters like Dro Bombs and Lil' Daisy to the back with a well placed chrome turtle shell. Yeah, they're chrome now. All of them.
Leading from the new but reasonable sights and sounds of the first level of Mario Kart Black, we take a turn for the mad in Mad Cow Meadows. As you slide in and out of a farm now in the throws of Autumn, the psychedelic cows may cause you to veer dead into them while the nostalgic, ambient tones of Alice by Pogo breeze along on the fall winds.
The third track in Mario Kart Black's Platinum Cup course sealed the fun of the game for me. A surreal night drive through an Alice in Wonderland inspired track brings you into an almost brand new game in the course, Shroom Bouncin'. Trumpets blare in a funky head bobbing beat courtesy of my favorite track in Mario Kart Black, 1976 by RJD2. Bounding across neon shaded shrooms in search of first place while a catchy chorus rolls alongside you is exactly where MKB hit it's stride. The moonlit scenery had sufficiently warped the memory of Mario Kart Wii in my mind. Now Mario Kart Black had become it's own experience and not just a simple palette swap.
Though the time it takes to install the Homebrew Channel, and subsequent other programs and files to your Wii may take a fair bit of time, depending on your skill with such things (A skill I have none of, I must say), Mario Kart Black is well worth the effort if you have been looking for an excuse to bring Mario Kart back into the rotation of games you and your friends play. Each race track has a brand new feel, shifting the original into a series of psychedelic, evil, nostalgic, or just plain strange lands. Each of which is accompanied by interesting and entertaining song choices, from dubstep, to hip hop, to even showtunes. There are some courses that feel more inspired than others, but each of them work well to create a varied and new experience that seems to be more than the sum of a couple changed texture files. If you are in the mood to jump back behind the wheel, then check out this post over at mario-mods.com to get started.
Before I leave you to enjoy the game though, I have to mention a course that simply has to be played (especially since there are no quality videos of it on Youtube). To take it all in, you need sharp eyes, quick reflexes, and a slight obsession with cult classic RPG Earthbound. What results is the tracks namesake, Sensory Overload. Couple this with the surreal pop classic Downtown by Petula Clark blaring as you rush down the crowded streets of none other than the bent reality known as Moonside.
The streets are pitch black, with the exception of the cars rushing all around you while neon lit buildings loom over the racetrack. With a keen eye you might notice a few of the many references littered across billboards and along the sides of trucks as they quickly zoom past you. There isn't much time to take in the scenery though, since you will have your hands full careening around the barely visible course and weaving through the downtown traffic. Unfortunately, there is no Mani Mani statue to destroy to make it back to reality this time.
UPDATE: Added links to the game and soundtrack in the third paragraph.
Just recently I have been informed (i.e. read on a gaming site) about an awesome new game called Bit.Trip which is coming out for WiiWare in the near future. It is a lo-fi Atari/Pong inspired chiptune rhythm game. That description alone should have you excited, or confused. Well this trailer of gameplay footage should sort you out.
See. Now wasn't that something? The game comes to us from the upstarts at Gaijin Games (who have an awesome website by the way, they even mentioned Doctor Octoroc in it). They also have a website for the game at aksysgames.com/bittripbeat. If you check out the media section on the site, they have one song from the game for download as well, called Desention_b and is definitely worth a listen. Needless to say I am quite excited about this title, and plan on talking about it much more in the future!
Even more music clips from the hotly anticipated Super Smash Bros. Brawl are now available. Head on over to the music section of the official site to hear some truly unexpected interpretations of old Nintendo themes. I really like the Ice Climber clip, but I don't really know what to make of the new Donkey Kong piece...
We're a bit late on this one, but some more teaser pieces of music can now be found over at the Super Smash Bros. Brawl website. As music becomes more and more important in video games it's great to see the SSBB developers emphasising it here and really taking advantage of Nintendo's vast back catalogue of great themes. So far you can hear music from Pokémon, Animal Crossing, Kid Icarus, Star Fox, Zelda, Metroid and Yoshi's Story.
Recently another song preview was unveiled over at the Smash Bros. Dojo. The song is from the Star Fox series and is arranged by Kenji Ito of Culdcept Saga and the Romancing Saga series. This preview is quite short but still conveys the feel of an epic space battle. This along with the stellar looking Starfox level is making Fox's SSB exploits look far more entertaining than his own games, but that's just my opinion
You can preview the song here and become ever more excited for this games upcoming release, which was recently announced as being on December 3rd, 2007.
Even more amazing music news for this series, thanks to the oft-updated Smash Bros site. This time we get a lengthy preview of a medley of The Legend of Zelda Ocarina of Time. The music comes to us from the composer of the Wild Arms series Michiko Naruke. You can check out the amazing new track here.
Also, other exciting news, as Zelda has been officially confirmed in SSBB (as indicated in the picture to the right) but has Shiek?
The internet has been filled to the brim with Manhunt 2 banning news. Even news unrelated to Manhunt 2 mentions the game these days. Anyway, I ran across a well written article on the subject at n-europe, of which I share a similar viewpoint with. Though this fellow gets his thoughts across far more eloquently than I can. He speaks out about the Manhunt 2 ban by the BBFC over in the UK, and also Ireland. Give the article a good go over and let me know your thoughts as well. I'll probably be posting my views on the what might as well be a ban in the US goings on soon.
Also, I wonder how my pals in the UK are viewing this whole UK debacle, Jephso and Kerri, I'm looking at you!
Something I have been following for a while, is the musical journey that Masahiro Sakurai plans on taking us through in Super Smash Bros. Brawl. Recently on the Smash Bros Dojo a preview of the song Yoshi’s Story: Ending was posted. Who arranged this song for the game? Well who else could remake a Yoshi track like the composer of Killer 7? Head over to the site's latest post to give the song a listen!
So Super Smash Bros. Brawl has hit us with some news that is major for all of us folks who have invested so much time, love, and energy into our video game music. Masahiro Sakurai, creator of the Super Smash Bros. series of games announced in his first blog on smashbros.com that over 30 AMAZING video game composers are contributing to the soundtrack in Super Smash Bros. Brawl. This news leaves me for one, utterly breathless. Composers from games such as Metal Gear Solid 4, NIGHTS, Super Mario, The Legend of Zelda, Super Metroid, Starfox, Meteos, Chrono Trigger, Xenogears, Golden Sun, Kingdom Hearts...and the list goes on with games of this calibur! For fans of VGM, I do believe the countdown for the smash bros. website did not disappoint. Sakurai has even posted a track from the upcoming game. The song is a rearranged version of the Menu 1 music from Super Smash Bros. Melee, done by Motoi Sakuraba, the composer behind the Golden Sun series. Head over to the first post from the site and be amazed at the list of composers contributing as well as the song by Sakuraba!
I recently ran across a very interesting project on Myspace. Brought to us by the Robotobots, "It's The WiiMix" is a project in which they took the Wii Channel songs, then cut, looped, pasted, and chopped up, basically ReMixed the songs into whole new catchy stylish beats. You can hear and download the remixes at myspace.com/itsthewiimix or learn more about the Robotobots and their musical project at their official site robotobots.com. This music is a most definite listen for any Wii owner anywhere!
I have run into a bit of a bump in the road recently. Turns out my computer keyboard has rebelled against the purpose of its very creation. Yes, my keyboard is now sentient. I awoke this morning to find that my spacebar was no longer active. Then, one by one, other keys rose up and said "No more!" I am proud of my keyboard in a way, for finding itself, but in another way I am enraged, for it is not working. To make a long story short, I will not be posting as much until my keyboard is fixed. Fret not though! You are still left in the more than able hands of my keyboard enabled cohorts and GM4A cofounders Corey and Jake! Also, I shall return to you with a new article! Wish me luck as I brave the hostile outside world in my quest for a new keyboard!
(PS I posted this from my Wii. Slow but effective.)
In Nintendo news, the Opera web browser is coming preloaded on the Wii’s flash ROM. This news coming via Revolution-Europe. New info about the highly anticipated Smash Bros. Brawl is coming from Joystiq, including this quote from Masahiro Sakurai, director and creator of the game, “Not all characters from the previous games will return.” Also, one last bit of Wii news, especially choice for you Anime fans, Sega is apparently bringing Bleach to the Wii and in the most vague way possible no less.
In 360 news, chrome controller shells? I can dig it.
And lastly, in Jack Thompson’s ongoing efforts to come up with the most enraging and nonsensical quote ever, he has stated to Baton Rouge paper The Advocate, "Nobody shoots anybody in the face unless you're a hit man or a video gamer." The full story can be read at 2theadvocate.